Tuesday, January 15, 2008

Speechless (Except Not)

Attention, everyone! Journalism has hit a new low. Meet Kevin McCullough. This writeup, "The 'Sex-Box' Race for President" is probably the most reprehensible article I've ever read. We're all used to journalists using creative rhetoric and omitting key details to be misleading. This, on the other hand, is downright slander based on a bunch of bold-faced lies.

You can read the article for yourself, and the (currently just shy of 700) comments responding to it are more than enough of a supply of counters to McCullough's inane statements. The corresponding GP article also highlights the important parts.

That said, here's the rundown: BioWare's Mass Effect is a recent sci-fi adventure title for the Xbox 360.
There's been a fair bit of hype about it, and it lived up to the hype when it was met with very favorable reviews. (Praise for the game emphasizes excellent story-telling, among other things.) Mass Effect's ESRB rating is M for Mature, meaning that retailers agree to refuse sale of the game to persons under seventeen. It's about the same as a movie being rated R, although this particular example has nowhere near the mature content of a contemporary R-rated film. Note that games that are exceptionally violent/course/explicit are shunned by mainstream platforms and consumers.

Mass Effect contains a controversial "sex scene" between the player-controlled character and another character in the story. Which two characters are involved varies depending on what character the player chooses to control at the start of the game, and what choices they make up to this point. In the scene, two characters are seen kissing, and what follows is some very dark footage of the characters' faces close together, a hand running down a back, and, oh yes, a glimpse of some buttocks for all of one second. Raunchy stuff. The sequence is less than a minute long, and the rest of the single-player content takes around 35 hours to complete.

Mr. McCullough's article claims that Mass Effect targets teenage boys around the age of 15. He calls it a sex game, a porn game, wherein players customize and control a graphic sex sequence for nearly 3 minutes. He even goes so far as to say, referring to the 360's internet connectivity,
"With it’s [sic] 'over the net' capabilities virtual orgasmic rape is just the push of a button away."
And there's a lot more where that came from. Frankly, that statement alone is far more perverse than anything I've ever seen or heard of in a video game. McCullough goes on to challenge the American presidential candidates to address this pressing issue, and expresses the wish that constitution would bring down the hammer on seedy, unsavory firms like BioWare.

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So what's the big deal? I'll tell you. As far as I can remember, I've never given a thorough explanation on this blog of my philosophy around video games as emerging media. And when I say "my philosophy", I actually mean a widely shared opinion that is basically considered fact by people who study or think about media. This incident of slandering an awesome game is a great example of what gets under my skin.

The fact is, video/computer games are an artistic medium just like books, radio, TV, film, et al. They are the new kid on the block, so it's easy to point our fingers at them and accuse them of being the root of all kinds of problems. TV, comic books, etc. endured the same criticisms in their infancy.

The biggest misconception that a lot of people are still operating under is that video games are for children. Video games, as a whole, are not for children. Pulled straight from the Entertainment Software Association's (ESA) website, the average gamer is 33 years old. Think of it this way: some movies are for children, but most of them aren't. Instead of assuming, "Oh, it's just a video game," when they buy video games for their kids despite being rated T or M, they need to realize that's no different from letting your kid watch Restricted movies - because things get rated a certain way for a reason.

It's upsetting to gaming enthusiasts, or media enthusiasts in general like myself, when the public, politicians, and other groups set unfair double standards for games versus other media, or otherwise target games for non-legitimate reasons. The attacks and restrictions not only impede the growth of the medium, but overstep the boundaries that protect civil liberties like freedom of expression. Additionally, it should go without saying that the medium does more good for people than stereotypes would have you believe. (Consider, for example, all the heart-warming stories that come out of a highly social game like WoW.)


That's why Kevin McCullough's article is infuriating to people. He slanders a perfectly legitimate and well-respected project, and then suggests the government step in and punish the artists. Why get angry if some idiot is flapping his mouth? Because a lot of people will listen to that idiot, not knowing any better themselves. McCullough's failure as a journalist was completed when he tried to defend his statements, summed up well in this interview-style post from popular game news blog Kotaku. The defense includes resorting to ad hominem attacks, (many times), dismissing the effectiveness of ESRB ratings, and other tomfoolery.

That's not to say all critics of games and gaming culture reason and argue like children. However, I think it's reasonable to ask that people refrain from dressing up speculation as discovery. Do your research, please.

Oh, by the way, want to see what all the fuss was about? A 57-second video clip of that attention-mongering sex scene is right on YouTube. Here it is.
Warning: The following footage contains some heavy breathing and a bum. Feint of heart, weak of mind - avert your eyes!!



Links

The ESA
Top 10 Facts About the Gaming Industry (Things you probably don't know)
The ESRB Rating Guide
What They Play A new site for parents that gives an informed, honest, and unbiased look at popular video games
The Daedalus Project An ongoing research project conducted by Stanford University's Dr. Nick Yee into the various psychological aspects of MMORPGs.

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Wednesday, August 29, 2007

Arrogance Disappearing Act

Today I attended a conference at the national Sears HQ in Toronto with two co-workers and my boss. The day's events consisted of several presentations made by representatives from major manufacturers such as Sony, Panasonic, Sharp, and Monster Cable. Because I'm not a (real) journalist (yet) and this was not a press conference, I could not conduct a proper interview with the representatives from Sony. Why would I want to do that? To see the looks on their proud faces when I confronted them with difficult facts, of course. Also, however unlikely this was, I hoped I'd get some insider information which I'd later spread via this blog to attain fame and glory. It did not turn out like that, but my attempt to challenge them didn't exactly fall flat on its face. Intrigued?

All recording was prohibited for the duration of the meeting, but here, pulled from my memory and a smattering of hastily-taken notes, is a fairly accurate transcript of the brief interview:


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Dave: I have a question regarding the PS3. For the record, my store doesn't carry them yet, but in view of the fact that we got some Nintendo Wiis in last night, it seems likely that we'll be carrying PS3s in the near future. Now, if I had to sell somebody a PS3 today, I don't think I could do it. Personally, I'm more sold on the 360 for a few reasons: the big one being that it's got all the exclusive titles. The PS3 is obviously lacking exclusive titles and big names, (with the exception of Metal Gear Solid 4) and that's a huge issue for most people. So, if a savvy costumer came to you with this argument, what selling points would you hit them with, aside from the PS3's slight graphical advantage and its Blu-ray capability? Is there something good coming up that I don't know about?

Rebecca Grant, Sony Retail Support Specialist: (Coughs.) That's a good question, really, and to be honest with you, my associates and I aren't really equipped with the kind of product knowledge to give you a full answer. We're more specialized in TVs, home theatre, that sort of thing. Playstation is really more of a unit all on their own. But yeah, if you find that you are going to be selling PS3s then I would definitely look into that more if I were you. (nods encouragingly) But our understanding - Sony's general perspective - is not looking at the PS3 so much as a pure gaming machine, but as an overall entertainment system with Blu-ray capability and so on. So as far as selling them to people I'd go with that selling point, highlighting those kinds of features is probably your best angle. As far as the other details go, I'm sorry, but there's really not much we can tell you because it's just not really our area. Ok?

Sony Employee 'B', (real name withheld): Actually I can answer some of those questions, I'll talk to you after.

'B', (privately): Yeah, man, I'm gonna be honest with you: I own both systems, the PS3 and the 360, and I love them both. They're both great consoles. And it's true what she said about the Blu-ray capability being a really nice feature - with the big hard drive in the Playstation's gut the whole thing makes for a really nice little media centre. Plus there's the compatibility with the PSP, which is also a really nice feature that just makes everything feel more connected and mobile. Know what I mean?

Dave: Yeah, you create perks for owning multiple Sony products.

'B': Haha, yeah. And like you said, the one thing that is lacking is decent software support. It's an issue we're aware of and, you know, we're working on it and doing everything we can.

Dave: Right. Yeah.

'B': That clear things up?

Dave: Absolutely. Thanks.

'B': No problem. Take care.

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I'm still processing what I learned today, but my overall opinion of Sony, the most obnoxious group since the Sophists of ancient Greece, might be due for a change. I live in my world, and today I got to play briefly in theirs.

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