Tuesday, January 15, 2008

Speechless (Except Not)

Attention, everyone! Journalism has hit a new low. Meet Kevin McCullough. This writeup, "The 'Sex-Box' Race for President" is probably the most reprehensible article I've ever read. We're all used to journalists using creative rhetoric and omitting key details to be misleading. This, on the other hand, is downright slander based on a bunch of bold-faced lies.

You can read the article for yourself, and the (currently just shy of 700) comments responding to it are more than enough of a supply of counters to McCullough's inane statements. The corresponding GP article also highlights the important parts.

That said, here's the rundown: BioWare's Mass Effect is a recent sci-fi adventure title for the Xbox 360.
There's been a fair bit of hype about it, and it lived up to the hype when it was met with very favorable reviews. (Praise for the game emphasizes excellent story-telling, among other things.) Mass Effect's ESRB rating is M for Mature, meaning that retailers agree to refuse sale of the game to persons under seventeen. It's about the same as a movie being rated R, although this particular example has nowhere near the mature content of a contemporary R-rated film. Note that games that are exceptionally violent/course/explicit are shunned by mainstream platforms and consumers.

Mass Effect contains a controversial "sex scene" between the player-controlled character and another character in the story. Which two characters are involved varies depending on what character the player chooses to control at the start of the game, and what choices they make up to this point. In the scene, two characters are seen kissing, and what follows is some very dark footage of the characters' faces close together, a hand running down a back, and, oh yes, a glimpse of some buttocks for all of one second. Raunchy stuff. The sequence is less than a minute long, and the rest of the single-player content takes around 35 hours to complete.

Mr. McCullough's article claims that Mass Effect targets teenage boys around the age of 15. He calls it a sex game, a porn game, wherein players customize and control a graphic sex sequence for nearly 3 minutes. He even goes so far as to say, referring to the 360's internet connectivity,
"With it’s [sic] 'over the net' capabilities virtual orgasmic rape is just the push of a button away."
And there's a lot more where that came from. Frankly, that statement alone is far more perverse than anything I've ever seen or heard of in a video game. McCullough goes on to challenge the American presidential candidates to address this pressing issue, and expresses the wish that constitution would bring down the hammer on seedy, unsavory firms like BioWare.

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So what's the big deal? I'll tell you. As far as I can remember, I've never given a thorough explanation on this blog of my philosophy around video games as emerging media. And when I say "my philosophy", I actually mean a widely shared opinion that is basically considered fact by people who study or think about media. This incident of slandering an awesome game is a great example of what gets under my skin.

The fact is, video/computer games are an artistic medium just like books, radio, TV, film, et al. They are the new kid on the block, so it's easy to point our fingers at them and accuse them of being the root of all kinds of problems. TV, comic books, etc. endured the same criticisms in their infancy.

The biggest misconception that a lot of people are still operating under is that video games are for children. Video games, as a whole, are not for children. Pulled straight from the Entertainment Software Association's (ESA) website, the average gamer is 33 years old. Think of it this way: some movies are for children, but most of them aren't. Instead of assuming, "Oh, it's just a video game," when they buy video games for their kids despite being rated T or M, they need to realize that's no different from letting your kid watch Restricted movies - because things get rated a certain way for a reason.

It's upsetting to gaming enthusiasts, or media enthusiasts in general like myself, when the public, politicians, and other groups set unfair double standards for games versus other media, or otherwise target games for non-legitimate reasons. The attacks and restrictions not only impede the growth of the medium, but overstep the boundaries that protect civil liberties like freedom of expression. Additionally, it should go without saying that the medium does more good for people than stereotypes would have you believe. (Consider, for example, all the heart-warming stories that come out of a highly social game like WoW.)


That's why Kevin McCullough's article is infuriating to people. He slanders a perfectly legitimate and well-respected project, and then suggests the government step in and punish the artists. Why get angry if some idiot is flapping his mouth? Because a lot of people will listen to that idiot, not knowing any better themselves. McCullough's failure as a journalist was completed when he tried to defend his statements, summed up well in this interview-style post from popular game news blog Kotaku. The defense includes resorting to ad hominem attacks, (many times), dismissing the effectiveness of ESRB ratings, and other tomfoolery.

That's not to say all critics of games and gaming culture reason and argue like children. However, I think it's reasonable to ask that people refrain from dressing up speculation as discovery. Do your research, please.

Oh, by the way, want to see what all the fuss was about? A 57-second video clip of that attention-mongering sex scene is right on YouTube. Here it is.
Warning: The following footage contains some heavy breathing and a bum. Feint of heart, weak of mind - avert your eyes!!



Links

The ESA
Top 10 Facts About the Gaming Industry (Things you probably don't know)
The ESRB Rating Guide
What They Play A new site for parents that gives an informed, honest, and unbiased look at popular video games
The Daedalus Project An ongoing research project conducted by Stanford University's Dr. Nick Yee into the various psychological aspects of MMORPGs.

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Saturday, September 29, 2007

The Three-Sixty Dream

Check out the newest gameplay video for Assassin's Creed. I will own and play this game....somehow.

Sorry for the lack of interesting posting recently. I haven't read about much interesting stuff going on, aside from the release of Halo 3, which the mainstream media has covered. It seems like just about everyone I know has at least tried the new Halo, and after talking with my buddies tonight and watching some game trailers, I think the sleeping gamer in me is awake again - and he's hungry. Some day I'll have a 360....you know, in about 20 years, when people are talking about Halo3 like they talk about Space Invaders today.

The other reason I've been relatively quiet on here is because, for the last couple days, I've been suffering from an intolerable cold that I was bound to catch with everyone around me being sick. So far my free time this weekend has consisted of sleeping, napping, catching some Z's, and snoozing. Being sick takes the vigor right out of me, which is why I'm unable to attend either of the two things I was invited to tonight. One of those things is "Nuit Blanche" in Toronto - some kind of tour which takes groups around to different venues to look at modern art. The venues are everything from regular galleries, to alley ways, to Squash courts. Tomorrow sometime I'll probably use Technorati to search the blogosphere for any info about what I'm missing.

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Monday, September 24, 2007

Snape Kills Master Chief!

Halo 3 comes out today. I know of a few people who will be skipping classes to stand in lines waiting to buy it.

The cover story in the September issue of Wired magazine is a fascinating article. It describes the intricate scientific process Bungie employed when designing and fine-tuning the newest edition to the most popular series in next-gen gaming. Unfortunately it was only available online for a limited time, but it's worth a read if you can get your hands on it. Fascinating stuff. The reviews so far are singing Halo 3's praises. Hopefully one day I'll have enough savings to find out for myself, and the weather man will be saying, "Pack your parka if you're heading south to Hell today because it's freezing over."

Go go global warming.

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Friday, May 18, 2007

StarCraft 2 Announced in Seoul

Just moments ago, Blizzard Entertainment officially unveiled their next big release title, STARCRAFT 2, on the show floor of the Blizzard Worldwide Invitational in Seoul, South Korea.

Note: See bottom of post for updates!



For those of you who don't know, the original StarCraft, released in 1998, is one of the most popular video games that exists. It is sometimes jokingly referred to as the national sport in Korea, for its popularity and permanent status in their culture is unprecedented. The attendance and coverage of StarCraft matches and tournaments, held in stadiums (yes, stadiums) crammed with adoring fans, are comparable to that of the Super Bowl in America. No joke! The top players, such as Lim Yo-Hwan and Lee Yun-Yeol have corporate sponsors and are recognized faces around the country, appearing on soda cans and cereal boxes and God knows what else.

The release of the sequel is something fans have been awaiting for just shy of 10 years. Blizzard's other two main franchises, Warcraft and Diablo, have each been given sequels. (Warcraft, of course, had no less than two RTS sequels and the MMO - World of Warcraft.)

As I'm typing this, internet forums around the web are exploding with threads hailing SC2's coming. The World of Warcraft Off-Topic Board in particular has been standing on its ear, keeping its fellows up-to-date within seconds of released information. I want to give a huge thank-you to Charles Onyett of IGN.com, whose tireless updates from the floor of the show have been appearing at no more than 5-minute intervals for the past hour and a half in his article covering the event in exquisite detail. My favourite part of his frantically-taken notes so far is this excerpt:

"every unit on screen destroyed - three nukes were launched at once - then zergs rush in and spell 'GG' while turning into suicidal bombs."

Here's one gamer who can't wait to play this next installment. Thank you for the sequel Blizzard! Good game indeed.

Edit 5: OFFICIAL SITE is up! Download CGI video, wallpapers, and more.

Edit 4: High-resolution screenshots now on IGN! (Thanks to Berlyntroll)

Edit 3: Digital camera-captured Gameplay screens located @ bottom of post.

Edit 2: CGI Video appears on YouTube! (Thanks to Nigma for this)

Edit: I'd also like to express my amazement at the speed with which dedicated Wikipedi-ers made a detailed (as possible) entry for SC2.


















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